Small City: Hës-ènano Sêdè

Hës-ènano Sêdè

Hës-ènano Sêdè
Example Iron Elf architecture.
StateEngineer's Guild
ProvenceJajëhifitë Zone
RegionSesunjdmumina Moorland
Founded1348
Community LeaderLord Mbó̄sh Séór 'Desi Pie' Yó̄́̄ Hä̋chv Coīrmpf̄
Area14 km2 (5 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation1344 m (4409 ft)
Average Yearly Precipitation256 cm/y (100 in/y)
Population3332
Population Density238 people per km2 (666 people per mi2)
Town AuraChronomancy
Naming
Native nameHës-ènano Sêdè
Pronunciation/ˈʤɪʤɘ/ /èˈnano/
Direct Translation[live] [tourist]
Translation[Not Yet Translated]

Hës-ènano Sêdè (/ˈʤɪʤɘ/ /èˈnano/ [live] [tourist]) is a subtropical Small City located in the Jajëhifitë Zone of the Engineer's Guild.

The name Hës-ènano Sêdè is derived from the Goblin language, as Hës-ènano Sêdè was founded by Kèb, who was culturaly Iron Elf.

Climate

Hës-ènano Sêdè has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 18°C (64°F). Hës-ènano Sêdè receives an average of 256 cm/y (100 in/y) of precipitation, most of which comes in the form of rain during the summer. Hës-ènano Sêdè covers an area of nearly 14 km2 (5 mi2), and an average elevation of 1344 m (4409 ft) above sea level.

Overview

Hës-ènano Sêdè was founded durring the early 14th century in fall of the year 1348, by Kèb. The establishment of the new community went well, with no major obsticles durring construction.

Hës-ènano Sêdè was built using the conventions of Iron Elf durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Hës-ènano Sêdè is no diffrent. The city's buildings feature plaster covered brick construction taking the shape of large simple gemometric shapes which ate then embelished with decorative features, but retain their simple shapes in spite of the added features such as pillars, faccaddes, and covered walkways. The blocky nature gives a general impression of extreem age, as if each structure has existed since time immemorial.

Hës-ènano Sêdè is buildings are arranged arrounded highly ordered system of crampt paverstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is the proud owner of a properly designed set of renforced walls made from mighty querried stone blocks. Their construction and material choices would make a dwarf weap with joy, for each and every part of the elaborate fortifications are purly functional and robust well byond reason. Even nonexperts can tell the walls are an excelent defencive structure. Unfortuantly, these exceptionaly well made fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Hës-ènano Sêdè has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Hës-ènano Sêdè ’s existence was once fed by scholarly pursuits. But the income once drawn in by the works of scribes and academics has dried up and the city is drifting down the stream of history as it dries up. Everywhere about the city one can see abandoned schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual. Even in these times.

Civic Infrastructure

Hës-ènano Sêdè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Hës-ènano Sêdè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Hës-ènano Sêdè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Hës-ènano Sêdè's parks.

Hës-ènano Sêdè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Hës-ènano Sêdè.

Hës-ènano Sêdè has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Hës-ènano Sêdè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Hës-ènano Sêdè has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Hës-ènano Sêdè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hës-ènano Sêdè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hës-ènano Sêdè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Hës-ènano Sêdè's public wards, blessings, and other arcane systems.

Hës-ènano Sêdè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Small City. Hës-ènano Sêdè's grid is powered by hydrogalvanic generators.

Hës-ènano Sêdè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Hës-ènano Sêdè's natural decorations nor waterways.

Hës-ènano Sêdè has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Hës-ènano Sêdè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Hës-ènano Sêdè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals are convinced that there is some terrible threat against them working from within their society. It may be a matter of dark sorcerers, foreign spies, traitorous neighbors, shape shifting monsters, or some other hidden evil. This evil may be a recent fear, or it may be an inherited peril they’ve always had to guard against. The danger itself may or may not exist, or if it exists it may not justify the steps being taken.

Hës-ènano Sêdè's garrison was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Hës-ènano Sêdè most nights are accompanied by colorful ribbons of light in the sky.

The Xtabay near Hës-ènano Sêdè are known to be almost tame, such that they can be put to domestic use.

Hës-ènano Sêdè's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves embarking on a group pilgrimage to channel Invocation energies of tier 3 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 6
  • Farmers: 10
  • Farm Laborer: 20
  • Hunters: 11
  • Milk Maids: 9
  • Ranchers: 4
  • Ranch Hands: 8
  • Shepherds: 9
    • Farmland: 13561 m2
    • Cattle and Similar Creatures: 833
    • Poultry: 9996
    • Swine: 666
    • Sheep: 33
    • Goats: 6
    • Horses, Mounts, and Beasts of Burden: 333

Craftsmen

  • Arms and Toolmakers: 6
  • Blacksmiths: 7
  • Bookbinders: 4
  • Buckle-makers: 4
  • Cabinetmakers: 7
  • Candlemakers: 10
  • Carpenters: 9
  • Clothmakers: 9
  • Coach and Harness Makers: 3
  • Coopers: 8
  • Copper, Brass, Tin, Zinc, and Lead Workers: 4
  • Copyists: 3
  • Cutlers: 2
  • Fabricworkers: 7
  • Farrier: 24
  • Furriers: 2
  • Glassworkers: 11
  • Gunsmiths: 7
  • Harness-Makers: 3
  • Hatters: 6
  • Hosiery Workers: 2
  • Jewelers: 3
  • Leatherwrights: 7
  • Locksmiths: 3
  • Matchstick makers: 5
  • Musical Instrument Makers: 4
  • Painters, Structures and Fixtures: 4
  • Paper Workers: 4
  • Plasterers: 4
  • Pursemakers: 5
  • Roofers: 3
  • Ropemakers: 3
  • Rugmakers: 3
  • Saddlers: 6
  • Scabbardmakers: 7
  • Scalemakers: 3
  • Scientific, Surgical, and Optical Instrument Makers: 2
  • Sculptors, Structures and Fixtures: 3
  • Shoemakers: 3
  • Soap and Tallow Workers: 11
  • Tailors: 19
  • Tanners: 4
  • Upholsterers: 4
  • Watchmakers: 4
  • Weavers: 9
  • Whitesmiths: 2

Merchants

  • Adventuring Goods Retellers: 2
  • Arcana Sellers: 2
  • Beer-Sellers: 4
  • Booksellers: 5
  • Butchers: 8
  • Chandlers: 9
  • Chicken Butchers: 9
  • Entrepreneurs: 3
  • Fine Clothiers: 7
  • Fishmongers: 7
  • Florists: 2
  • Potion Sellers: 5
  • Resellers: 15
  • Spice Merchants: 4
  • Wine-sellers: 6
  • Wheelwright: 5
  • Woodsellers: 3

Service workers

  • Bakers: 17
  • Barbers: 15
  • Coachmen: 4
  • Cooks: 13
  • Doctors: 6
  • Gamekeepers: 4
  • Grooms: 2
  • Hairdressers: 11
  • Healers: 9
  • Housekeepers: 9
  • Housemaids: 13
  • House Stewards: 9
  • Inns: 3
  • Laundry maids: 6
  • Maidservants: 11
  • Nursery Maids: 6
  • Pastrycooks: 10
  • Restaurateur: 15
  • Tavern Keepers: 11

Specialized Laborer

  • Ashworkers: 4
  • Bleachers: 3
  • Chemical Workers: 1
  • Coal Heavers: 6
  • In-Town Couriers: 7
  • Long Haul Couriers: 7
  • Dockyard Workers: 6
  • Gas Workers: 1
  • Hay Merchants: 2
  • Leech Collectors: 8
  • Millers: 7
  • Miners: 7
  • Oilmen and Polishers: 5
  • Postmen: 7
  • Pure Finder: 4
  • Skinners: 10
  • Sugar Refiners: 1
  • Tosher: 5
  • Warehousemen: 11
  • Watercarriers: 7
  • Watermen, Bargemen, etc.: 9

Skilled Laborers

  • Accountants: 4
  • Alchemist: 4
  • Clerk: 6
  • Dentists: 3
  • Educators: 8
  • Engineers: 5
  • Gardeners: 3
  • Mages: 2
  • Plumbers: 3
  • Pharmacist: 3
  • Professors: 1
  • Scientists: 2
  • Wizards: 1

Civil Servants

  • Adventurers: 3
  • Bankers: 4
  • Civil Clerks: 7
  • Civic Iudex: 3
  • Consultants: 2
  • Exorcist: 8
  • Fixers: 3
  • Kami Clerk: 6
  • Landlords: 6
  • Lawyers: 4
  • Legend Keepers: 5
  • Militia Officers: 23
  • Monks, Monastic: 9
  • Monks, Civic: 11
  • Historian, Oral: 8
  • Historian, Textual: 3
  • Policemen, Sheriffs, etc.: 7
  • Priests: 15
  • Rangers: 4
  • Rat Catchers: 5
  • Scholars: 5
  • Spiritualist: 6
  • Slayers: 1
  • Storytellers: 14
  • Military Officers: 12

Cottage Industries

  • Brewers: 9
  • Comfort Services: 11
  • Enchanters: 3
  • Herbalists: 3
  • Jaminators: 11
  • Needleworkers: 11
  • Potters: 5
  • Preserve Makers: 9
  • Quilters: 4
  • Seamsters: 16
  • Spinners: 10
  • Tinker: 3
  • Weaver: 8

Artists

  • Actors: 3
  • Architects: 1
  • Bards: 5
  • Costumers: 2
  • Dancers: 4
  • Drafters: 2
  • Engravers: 2
  • Fine Furniture Carpenters: 1
  • Glaziers: 3
  • Inlayers: 3
  • Musicians: 9
  • Painters, Art: 1
  • Playwrights: 3
  • Sculptors, Art: 2
  • Wood Carvers: 11
  • Writers: 11

Produce Industries

  • Butter Churners: 11
  • Canners: 9
  • Cheesmakers: 11
  • Ice Merchants: 1
  • Millers: 6
  • Picklers: 5
  • Smokers: 4
  • Stockmakers: 3
  • Tobacconists: 4
  • Tallowmakers: 7

1168 of Hës-ènano Sêdè's population work within a Foundational Occupation.

2065 of Hës-ènano Sêdè's population do not work in a formal occupation, but do contribute to the local economy. 99 (3%) are noncontributers.

Points of Interest

The center of Hës-ènano Sêdè's town square was built around an ancient standing stone.

POI

History

The the a scythe of Elven High Magic, an a scythe imbued with great amounts of Elven High Magic energies was created in Hës-ènano Sêdè by in time immemorial, reportedly some time during the early 2nd century.

History